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    Learn Swift Step By Step

    Receive aemail containing the next unit.
    • Introduction to Swift
      • 1.1Swift Language Overview
      • 1.2Basic Syntax in Swift
      • 1.3Data Types and Variables
      • 1.4Operators and Control Flow in Swift
    • Classes,Properties and Methods in Swift
      • 2.1Introduction to Classes and Objects
      • 2.2Properties
      • 2.3Methods
      • 2.4Inheritance, Polymorphism & Protocols
    • Collection Types in Swift
      • 3.1Introduction to Arrays, Sets and Dictionaries
      • 3.2Basic Collection Operations
      • 3.3Looping Over Collections & Modifying Collections
      • 3.4Advanced Collection Types
    • Advanced Swift
      • 4.1Error Handling in Swift
      • 4.2Extensions and Protocols
      • 4.3Generics
      • 4.4Concurrency and Multi-Threading in Swift

    Classes,Properties and Methods in Swift

    Introduction to Classes and Objects in Swift

    In Swift, as in many other object-oriented languages, classes are used to create objects (a particular data structure), providing initial values for state (member variables or properties), and implementations of behavior (member functions or methods).

    Understanding the Concept of Classes and Objects in Swift

    A class is a blueprint from which we can create objects. An object is an instance of a class, and it can be defined as a data field that has unique attributes and behavior.

    In Swift, you define a class using the class keyword, followed by the class's name. The properties and methods of the class are defined within a pair of braces {}.

    class MyClass { // class properties and methods }

    Creating Classes and Objects

    To create a class in Swift, you need to define properties and methods for your class. Properties are values associated with the class, and methods are tasks that the class can perform.

    Here's an example of a simple class definition:

    class Car { var color = "Red" var speed = 0 func accelerate() { speed += 10 } func brake() { speed -= 10 } }

    In this Car class, color and speed are properties, and accelerate and brake are methods.

    To create an object (or instance) of a class, you use the class name followed by parentheses (). Once you have an instance of a class, you can access its properties and methods using dot syntax ..

    let myCar = Car() myCar.accelerate() print(myCar.speed) // Prints: 10

    Understanding the Difference Between Class and Instance Methods

    In Swift, methods are classified into two types: instance methods and type methods.

    Instance methods are functions that belong to instances of a particular class, structure, or enumeration. They have access to all the instance variables and constants of the type they belong to, and they can modify the state of the instance.

    Type methods, on the other hand, are functions that belong to the type itself, not to any one instance of that type. You indicate type methods by writing the keyword static before the method’s func keyword.

    class Car { static var numberOfCars = 0 init() { Car.numberOfCars += 1 } static func printNumberOfCars() { print("There are \(numberOfCars) cars.") } } let myCar = Car() Car.printNumberOfCars() // Prints: "There are 1 cars."

    In this example, numberOfCars is a type property and printNumberOfCars is a type method. They belong to the Car type itself, not to any one instance of Car.

    By the end of this unit, you should have a solid understanding of how to create and manipulate classes and objects in Swift. You should also understand the difference between class and instance methods, and how to use them to encapsulate data and behavior within your classes.

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