Geometry of three-dimensional Euclidean space.
Solid geometry, also known as three-dimensional geometry, is a significant branch of geometry that deals with three-dimensional shapes. This article will cover the basics of solid geometry, including the types of 3D shapes and how to calculate their volume and surface area.
Three-dimensional shapes, or solids, have depth in addition to length and width. Here are some of the most common types of 3D shapes:
Prisms: A prism is a solid object with identical ends and flat faces. The ends are parallel and the cross-section along the length (the shape you see when you cut straight through) is always the same.
Pyramids: A pyramid has a polygon base and triangular faces that meet at a single point called the apex. The base can be any polygon, but a common example is a square pyramid, which has a square base.
Cylinders: A cylinder has two parallel circular bases and a curved surface connecting the bases.
Cones: A cone has a circular base and a curved surface that narrows to a point called the apex.
Spheres: A sphere is a perfectly round 3D shape. It is the set of all points equidistant from a single point in space, called the center.
The volume of a 3D shape is the amount of space it occupies, usually measured in cubic units. Here are the formulas for the volume of the common 3D shapes:
Prism: The volume V of a prism is the area of the base B times the height h (V = B * h).
Pyramid: The volume V of a pyramid is one-third the area of the base B times the height h (V = 1/3 * B * h).
Cylinder: The volume V of a cylinder is the area of the base B (which is a circle) times the height h (V = π * r² * h, where r is the radius of the base).
Cone: The volume V of a cone is one-third the area of the base B times the height h (V = 1/3 * π * r² * h).
Sphere: The volume V of a sphere is four-thirds times pi times the radius cubed (V = 4/3 * π * r³).
The surface area of a 3D shape is the total area of all its faces. Here are the formulas for the surface area of the common 3D shapes:
Prism: The surface area A of a prism is the perimeter P of the base times the height h, plus twice the area of the base B (A = Ph + 2B).
Pyramid: The surface area A of a pyramid is the perimeter P of the base times half the slant height l, plus the area of the base B (A = 1/2 * Pl + B).
Cylinder: The surface area A of a cylinder is twice the area of the base (which is a circle) plus the circumference of the base times the height (A = 2πr² + 2πrh).
Cone: The surface area A of a cone is pi times the radius times the slant height l, plus the area of the base (which is a circle) (A = πrl + πr²).
Sphere: The surface area A of a sphere is four times pi times the radius squared (A = 4πr²).
Understanding solid geometry is crucial for many fields, including engineering, architecture, and physics. By mastering the concepts and formulas in this article, you'll be well-prepared for further studies in calculus and other advanced mathematical topics.