101.school
CoursesAbout
Search...⌘K
Generate a course with AI...

    Procedural Materials in Blender

    Receive aemail containing the next unit.
    • Introduction to Procedural Materials
      • 1.1Understanding Textures and Shaders
      • 1.2Introduction to Procedural Materials
      • 1.3Basics of Blender's Shader Editor
    • Understanding Blender's Cycles Engine
      • 2.1Overview of Blender's Cycles Engine
      • 2.2Differences between Cycles and Eevee
      • 2.3Rendering in Cycles
    • Basics of Procedural Texturing
      • 3.1Introducing Texture Node
      • 3.2Creating Basic Materials
      • 3.3Texture Mapping
    • Advanced Procedural Texturing
      • 4.1Noise Texture and Musgrave Texture
      • 4.2Wave Texture and Voronoi Texture
      • 4.3Manipulating Texture Coordinates
    • Shading Basics
      • 5.1Overview of Shader Types
      • 5.2Mixing Shaders
      • 5.3Introduction to Reflectivity and Refractivity
    • Procedural Shading Techniques
      • 6.1Shading with Procedural Textures
      • 6.2Using the Attribute Node
      • 6.3Refining Shader Inputs
    • Practical Procedural Materials
      • 7.1Creating Organic Materials
      • 7.2Creating Surface Imperfections
    • Realistic Lighting and Shading
      • 8.1Working with Light Paths
      • 8.2Photorealistic Shading
    • Advanced Techniques
      • 9.1Layer Weight and Fresnel Node
      • 9.2Advanced Bump Mapping
    • Environment Shaders in Cycles
      • 10.1HDR Environments
      • 10.2Procedural Skies
    • Procedural Effects
      • 11.1Procedural Weather Effects
      • 11.2Procedural Animated Effects
    • Rendering and Compositing
      • 12.1Rendering Settings for Cycles
      • 12.2Post-processing and Compositing
    • Creating a Final Project
      • 13.1Planning Your Project
      • 13.2Implementing Learned Techniques
      • 13.3Final Project Discussion

    Advanced Procedural Texturing

    Manipulating Texture Coordinates in Blender's Shader Editor

    free and open-source 3D computer graphics software

    Free and open-source 3D computer graphics software.

    Texture coordinates are a fundamental concept in 3D modeling and rendering. They define how a texture is mapped onto a 3D object. In Blender's Shader Editor, we can manipulate these coordinates to achieve various effects and control the appearance of our procedural materials. This article will cover the basics of texture coordinates, how to manipulate them, and some advanced techniques for creating complex patterns and animations.

    Understanding Texture Coordinates

    Texture coordinates, often referred to as UV coordinates, are a pair of numbers that specify a position on a texture. These coordinates are used to map a texture onto a 3D object. In Blender, there are several types of texture coordinates:

    • Generated: These are automatically generated by Blender and range from 0 to 1 across the bounding box of the object.
    • Object: These coordinates are based on the object's local coordinate system.
    • UV: These coordinates are explicitly defined by unwrapping the object's mesh onto a 2D plane.
    • Normal: These coordinates are based on the direction of the object's normals.
    • Camera: These coordinates are based on the camera's view.

    Manipulating Texture Coordinates

    In Blender's Shader Editor, we can manipulate texture coordinates using various nodes:

    • Mapping Node: This node allows us to translate, rotate, and scale the texture coordinates. By changing these parameters, we can control the position, orientation, and size of the texture on the object.

    • Vector Math Node: This node allows us to perform mathematical operations on the texture coordinates. For example, we can add a value to the coordinates to shift the texture, or multiply the coordinates to scale the texture.

    Here's a simple example of how to manipulate texture coordinates:

    1. Add a Texture Coordinate node and a Mapping node to your shader.
    2. Connect the Generated output of the Texture Coordinate node to the Vector input of the Mapping node.
    3. Change the Location, Rotation, and Scale values of the Mapping node to manipulate the texture coordinates.

    Advanced Techniques

    With a good understanding of texture coordinates and how to manipulate them, we can create complex patterns and animations:

    • Creating Complex Patterns: By combining different types of texture coordinates and using multiple Mapping and Vector Math nodes, we can create complex patterns. For example, we can use the Object coordinates to create a pattern that follows the object's shape, and then add a Wave Texture to create a wavy pattern.

    • Animating Textures: We can animate textures by changing the texture coordinates over time. For example, we can animate a moving wave pattern by adding a value to the X or Y coordinate of the Mapping node every frame.

    In conclusion, manipulating texture coordinates is a powerful tool in Blender's Shader Editor. It allows us to control how textures are mapped onto our 3D objects, create complex patterns, and even animate textures. With practice, you'll be able to use this tool to create a wide variety of procedural materials.

    Test me
    Practical exercise
    Further reading

    Howdy, any questions I can help with?

    Sign in to chat
    Next up: Overview of Shader Types