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    Compilers and Languages

    Receive aemail containing the next unit.
    • Introduction to Compilers and Languages
      • 1.1Defining Compilers
      • 1.2Overview of Programming Languages
      • 1.3Understanding Principles of Translation
    • History of Programming Languages
      • 2.1Evolution of Programming Languages
      • 2.2Milestones in Programming Languages
      • 2.3Lessons from the Past
    • Language Design Criteria
      • 3.1Factors Influencing Language Design
      • 3.2Language Design Trade-offs
      • 3.3Notable Language Designs
    • Basic Concepts of Programming
      • 4.1Variables and Data Types
      • 4.2Control Structures
      • 4.3Functions and Modules
      • 4.4Exception Handling
    • Imperative Programming Paradigm
      • 5.1Understanding Imperative Programming
      • 5.2Languages Supporting Imperative Programming
      • 5.3Building a Simple Compiler for an Imperative Programming Language
    • Object-Oriented Programming Paradigm
      • 6.1Principles of Object-Oriented Programming
      • 6.2Languages Supporting Object-Oriented Programming
      • 6.3Building a Simple Compiler for an Object-Oriented Programming Language
    • Functional Programming Paradigm
      • 7.1Understanding Functional Programming
      • 7.2Languages Supporting Functional Programming
      • 7.3Building a Simple Compiler for a Functional Programming Language
    • Scripting Programming Paradigm
      • 8.1Introduction to Scripting Languages
      • 8.2Languages Supporting Scripting
      • 8.3Building a Simple Compiler for a Scripting Language
    • Logic Programming Paradigm
      • 9.1Understanding Logic Programming
      • 9.2Languages Supporting Logic Programming
      • 9.3Building a Simple Compiler for a Logic Programming Language
    • Modern Programming Languages
      • 10.1Overview of Modern Programming Languages
      • 10.2Comparing Features of Modern Languages
      • 10.3Trends in Language Design
    • Concepts of Compiler Design
      • 11.1Phases of A Compiler
      • 11.2Lexical Analysis
      • 11.3Syntax Analysis
      • 11.4Semantic Analysis
    • Advanced Compiler Design
      • 12.1Intermediate Code Generation
      • 12.2Code Optimization
      • 12.3Code Generation
    • Future Perspectives
      • 13.1Emerging Programming Paradigms
      • 13.2Future of Compiler Design
      • 13.3Capstone Project Presentation

    Future Perspectives

    Capstone Project Presentation

    language for communicating instructions to a machine

    Language for communicating instructions to a machine.

    The Capstone Project Presentation is the culmination of the Compilers and Languages course. This unit provides an opportunity for students to apply the knowledge and skills they have acquired throughout the course. The capstone project involves designing a simple compiler for a programming language of the student's choice, based on the principles and techniques learned in the course.

    Review of the Capstone Project Guidelines

    Before the presentation, it's important to revisit the guidelines for the capstone project. The project should demonstrate a clear understanding of the principles of programming languages and compiler design. It should include all phases of a compiler, from lexical analysis to code generation. The project should also reflect the student's ability to address language design issues and criteria.

    Presentation of the Capstone Projects

    Each student will have an opportunity to present their capstone project. The presentation should include:

    • An overview of the chosen programming language and the rationale behind the choice.
    • A detailed explanation of the design and implementation of the compiler.
    • A demonstration of the compiler's functionality using a set of test programs.
    • A discussion of the challenges encountered during the project and how they were addressed.

    Discussion and Critique of the Presented Projects

    Following each presentation, there will be a discussion and critique of the project. This is an opportunity for students to receive feedback on their work and to learn from each other. The discussion will focus on the strengths of the project, areas for improvement, and insights gained during the project.

    Reflection on the Learnings from the Course

    The capstone project presentation is also a time for reflection. Students are encouraged to reflect on what they have learned throughout the course and how they can apply these learnings in their future work. This could include insights into the design and implementation of compilers, the evolution and future trends of programming languages, and the role of different programming paradigms.

    The Capstone Project Presentation is not just a conclusion to the course, but a stepping stone into the world of programming languages and compiler design. It's an opportunity to showcase your understanding, creativity, and problem-solving skills in this complex and fascinating field.

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