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    Compilers and Languages

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    • Introduction to Compilers and Languages
      • 1.1Defining Compilers
      • 1.2Overview of Programming Languages
      • 1.3Understanding Principles of Translation
    • History of Programming Languages
      • 2.1Evolution of Programming Languages
      • 2.2Milestones in Programming Languages
      • 2.3Lessons from the Past
    • Language Design Criteria
      • 3.1Factors Influencing Language Design
      • 3.2Language Design Trade-offs
      • 3.3Notable Language Designs
    • Basic Concepts of Programming
      • 4.1Variables and Data Types
      • 4.2Control Structures
      • 4.3Functions and Modules
      • 4.4Exception Handling
    • Imperative Programming Paradigm
      • 5.1Understanding Imperative Programming
      • 5.2Languages Supporting Imperative Programming
      • 5.3Building a Simple Compiler for an Imperative Programming Language
    • Object-Oriented Programming Paradigm
      • 6.1Principles of Object-Oriented Programming
      • 6.2Languages Supporting Object-Oriented Programming
      • 6.3Building a Simple Compiler for an Object-Oriented Programming Language
    • Functional Programming Paradigm
      • 7.1Understanding Functional Programming
      • 7.2Languages Supporting Functional Programming
      • 7.3Building a Simple Compiler for a Functional Programming Language
    • Scripting Programming Paradigm
      • 8.1Introduction to Scripting Languages
      • 8.2Languages Supporting Scripting
      • 8.3Building a Simple Compiler for a Scripting Language
    • Logic Programming Paradigm
      • 9.1Understanding Logic Programming
      • 9.2Languages Supporting Logic Programming
      • 9.3Building a Simple Compiler for a Logic Programming Language
    • Modern Programming Languages
      • 10.1Overview of Modern Programming Languages
      • 10.2Comparing Features of Modern Languages
      • 10.3Trends in Language Design
    • Concepts of Compiler Design
      • 11.1Phases of A Compiler
      • 11.2Lexical Analysis
      • 11.3Syntax Analysis
      • 11.4Semantic Analysis
    • Advanced Compiler Design
      • 12.1Intermediate Code Generation
      • 12.2Code Optimization
      • 12.3Code Generation
    • Future Perspectives
      • 13.1Emerging Programming Paradigms
      • 13.2Future of Compiler Design
      • 13.3Capstone Project Presentation

    Object-Oriented Programming Paradigm

    Principles of Object-Oriented Programming

    Object-Oriented Programming (OOP) is a programming paradigm that uses "objects" to design applications and computer programs. These objects are created using the class definition and represent real-world entities. The principles of OOP make it possible for software developers to create, modify, and maintain software systems more efficiently.

    Introduction to Object-Oriented Programming

    Object-Oriented Programming is a method of structuring a program by bundling related properties and behaviors into individual objects. In OOP, computer programs are designed by making them out of objects that interact with one another. This is in contrast to conventional functional programming practice that makes use of functions, logic, and mathematical computations.

    Understanding the Four Principles of OOP

    There are four fundamental principles in OOP: Encapsulation, Inheritance, Polymorphism, and Abstraction.

    Encapsulation

    Encapsulation is the mechanism of hiding data (variables) and methods within an object from the outside scope, or the world. It is also known as data hiding. The main purpose of encapsulation is to protect data from outside interference and misuse.

    Inheritance

    Inheritance is a mechanism in which one class acquires the properties (methods and fields) of another class. The class that gives the properties is known as the superclass, and the class that acquires the properties is known as the subclass. Inheritance allows for code reusability and method overriding.

    Polymorphism

    Polymorphism is the ability of an object to take on many forms. The most common use of polymorphism in OOP occurs when a parent class reference is used to refer to a child class object. It allows us to perform a single action in different ways.

    Abstraction

    Abstraction is the process of hiding the implementation details and showing only the functionality to the user. In other words, it shows only essential things to the user and hides the internal details. Abstraction reduces complexity by hiding irrelevant detail.

    Exploring the Benefits and Drawbacks of OOP

    The benefits of OOP include code reusability through inheritance, flexibility through polymorphism, security through encapsulation, and simplicity through abstraction. However, OOP can also lead to larger and more complex code bases, and it may not be suitable for all types of problems.

    Real-World Examples of OOP

    Real-world examples of OOP are everywhere. For instance, consider a car. It's a single object, but it contains various parts like the engine, wheels, lights, etc. Each of these parts has its own properties and behaviors, which are defined in their respective classes. The car object bundles these parts together into a cohesive unit, which is exactly how an object-oriented program bundles related variables and functions into objects.

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    Next up: Languages Supporting Object-Oriented Programming