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    Compilers and Languages

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    • Introduction to Compilers and Languages
      • 1.1Defining Compilers
      • 1.2Overview of Programming Languages
      • 1.3Understanding Principles of Translation
    • History of Programming Languages
      • 2.1Evolution of Programming Languages
      • 2.2Milestones in Programming Languages
      • 2.3Lessons from the Past
    • Language Design Criteria
      • 3.1Factors Influencing Language Design
      • 3.2Language Design Trade-offs
      • 3.3Notable Language Designs
    • Basic Concepts of Programming
      • 4.1Variables and Data Types
      • 4.2Control Structures
      • 4.3Functions and Modules
      • 4.4Exception Handling
    • Imperative Programming Paradigm
      • 5.1Understanding Imperative Programming
      • 5.2Languages Supporting Imperative Programming
      • 5.3Building a Simple Compiler for an Imperative Programming Language
    • Object-Oriented Programming Paradigm
      • 6.1Principles of Object-Oriented Programming
      • 6.2Languages Supporting Object-Oriented Programming
      • 6.3Building a Simple Compiler for an Object-Oriented Programming Language
    • Functional Programming Paradigm
      • 7.1Understanding Functional Programming
      • 7.2Languages Supporting Functional Programming
      • 7.3Building a Simple Compiler for a Functional Programming Language
    • Scripting Programming Paradigm
      • 8.1Introduction to Scripting Languages
      • 8.2Languages Supporting Scripting
      • 8.3Building a Simple Compiler for a Scripting Language
    • Logic Programming Paradigm
      • 9.1Understanding Logic Programming
      • 9.2Languages Supporting Logic Programming
      • 9.3Building a Simple Compiler for a Logic Programming Language
    • Modern Programming Languages
      • 10.1Overview of Modern Programming Languages
      • 10.2Comparing Features of Modern Languages
      • 10.3Trends in Language Design
    • Concepts of Compiler Design
      • 11.1Phases of A Compiler
      • 11.2Lexical Analysis
      • 11.3Syntax Analysis
      • 11.4Semantic Analysis
    • Advanced Compiler Design
      • 12.1Intermediate Code Generation
      • 12.2Code Optimization
      • 12.3Code Generation
    • Future Perspectives
      • 13.1Emerging Programming Paradigms
      • 13.2Future of Compiler Design
      • 13.3Capstone Project Presentation

    Basic Concepts of Programming

    Understanding Exception Handling in Programming

    Exception handling is a critical aspect of programming. It is a mechanism to handle runtime errors such as division by zero, file not found, network disconnection, etc., allowing the program to continue or terminate gracefully instead of crashing. This article will cover the basics of exception handling, including errors and exceptions, try-catch-finally blocks, throwing exceptions, and custom exception classes.

    Understanding Errors and Exceptions

    In programming, an error is an issue that occurs while the program is being executed, which disrupts the normal flow of the program's instructions. These errors are also known as exceptions. Exceptions could be due to logical errors, resource failures, or unforeseen conditions like division by zero or null references.

    Try, Catch, and Finally Blocks

    The primary mechanism for handling exceptions in many programming languages is the use of try, catch, and finally blocks.

    • The try block contains the code segment that might raise an exception.
    • The catch block contains the code segment that handles the exception. It follows the try block and is executed if an exception occurs in the try block.
    • The finally block contains the code segment that is always executed regardless of whether an exception occurs or not. It is generally used for cleanup activities like closing a file or releasing a network resource.

    Throwing Exceptions

    In some cases, you might want to generate an exception explicitly in your code. This is known as throwing an exception. The throw keyword is used to throw an exception. Once an exception is thrown, the program control is transferred to the nearest catch block.

    Custom Exception Classes

    While most programming languages provide built-in exception classes, there might be situations where you want to define your own exceptions. This can be done by creating a custom exception class. A custom exception class is created by extending the built-in Exception class. This allows you to create exceptions that are specific to your application's requirements.

    In conclusion, exception handling is a powerful tool that allows programmers to deal with unexpected or exceptional situations that occur during the execution of a program. By understanding and using exception handling appropriately, you can create robust and fault-tolerant programs.

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    Next up: Understanding Imperative Programming