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    Compilers and Languages

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    • Introduction to Compilers and Languages
      • 1.1Defining Compilers
      • 1.2Overview of Programming Languages
      • 1.3Understanding Principles of Translation
    • History of Programming Languages
      • 2.1Evolution of Programming Languages
      • 2.2Milestones in Programming Languages
      • 2.3Lessons from the Past
    • Language Design Criteria
      • 3.1Factors Influencing Language Design
      • 3.2Language Design Trade-offs
      • 3.3Notable Language Designs
    • Basic Concepts of Programming
      • 4.1Variables and Data Types
      • 4.2Control Structures
      • 4.3Functions and Modules
      • 4.4Exception Handling
    • Imperative Programming Paradigm
      • 5.1Understanding Imperative Programming
      • 5.2Languages Supporting Imperative Programming
      • 5.3Building a Simple Compiler for an Imperative Programming Language
    • Object-Oriented Programming Paradigm
      • 6.1Principles of Object-Oriented Programming
      • 6.2Languages Supporting Object-Oriented Programming
      • 6.3Building a Simple Compiler for an Object-Oriented Programming Language
    • Functional Programming Paradigm
      • 7.1Understanding Functional Programming
      • 7.2Languages Supporting Functional Programming
      • 7.3Building a Simple Compiler for a Functional Programming Language
    • Scripting Programming Paradigm
      • 8.1Introduction to Scripting Languages
      • 8.2Languages Supporting Scripting
      • 8.3Building a Simple Compiler for a Scripting Language
    • Logic Programming Paradigm
      • 9.1Understanding Logic Programming
      • 9.2Languages Supporting Logic Programming
      • 9.3Building a Simple Compiler for a Logic Programming Language
    • Modern Programming Languages
      • 10.1Overview of Modern Programming Languages
      • 10.2Comparing Features of Modern Languages
      • 10.3Trends in Language Design
    • Concepts of Compiler Design
      • 11.1Phases of A Compiler
      • 11.2Lexical Analysis
      • 11.3Syntax Analysis
      • 11.4Semantic Analysis
    • Advanced Compiler Design
      • 12.1Intermediate Code Generation
      • 12.2Code Optimization
      • 12.3Code Generation
    • Future Perspectives
      • 13.1Emerging Programming Paradigms
      • 13.2Future of Compiler Design
      • 13.3Capstone Project Presentation

    Basic Concepts of Programming

    Understanding Control Structures in Programming

    programming language construct that performs actions according to boolean conditions

    Programming language construct that performs actions according to boolean conditions.

    Control structures are fundamental concepts in programming that allow the flow of a program to be controlled and manipulated. They are used to perform different actions based on different conditions and allow a program to repeat a block of code multiple times. This article will cover the main types of control structures: conditional statements and looping structures.

    Conditional Statements

    Conditional statements are used to perform different actions based on different conditions. They are the way we make decisions in our code. The most common types of conditional statements are if, else, and switch.

    If Statement

    The if statement is used to specify a block of code to be executed if a specified condition is true.

    if condition: # code to be executed if condition is true

    Else Statement

    The else statement is used to specify a block of code to be executed if the same condition is false.

    if condition: # code to be executed if condition is true else: # code to be executed if condition is false

    Switch Statement

    The switch statement is used to select one of many code blocks to be executed. It's like a more efficient form of the if-else statement when dealing with multiple conditions. Note that not all programming languages support the switch statement.

    switch(expression) { case x: // code block break; case y: // code block break; default: // code block }

    Looping Structures

    Looping structures are used when we need to execute a block of code several times. The most common types of loops are for, while, and do-while.

    For Loop

    The for loop is used when you know in advance how many times the script should run.

    for variable in sequence: # code to be executed for each item in sequence

    While Loop

    The while loop is used when you want to repeat a piece of code as long as a condition is true.

    while condition: # code to be executed while condition is true

    Do-While Loop

    The do-while loop is a variant of the while loop, which tests the condition at the end of the loop. This means that the loop will always be executed at least once, even if the condition is false. Note that not all programming languages support the do-while loop.

    do { // code block } while (condition);

    Break and Continue

    Break and continue are used to control the flow of loops. The break statement is used to exit the loop prematurely when a certain condition is met. The continue statement skips the current iteration of the loop and continues with the next one.

    Understanding and using control structures effectively is a key skill in programming. They allow us to create dynamic and interactive programs that can make decisions and perform tasks repeatedly.

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