101.school
CoursesAbout
Search...⌘K
Generate a course with AI...

    Intro to computers and programming

    Receive aemail containing the next unit.
    • Computer Basics
      • 1.1Overview of Computers
      • 1.2Understanding Operating Systems
      • 1.3Understanding Computer Networks
    • Introduction to Programming
      • 2.1What is Programming?
      • 2.2Basics of a Program
      • 2.3How a Program Runs on a Computer
    • Introduction to Coding
      • 3.1Writing your First Code
      • 3.2Language of Coding
      • 3.3Common Coding Practices
    • Scripting Basics
      • 4.1What is Scripting?
      • 4.2Difference Between Coding and Scripting
      • 4.3First Look at Shell Scripts
    • Basics of a Programming Language
      • 5.1Understanding Syntax
      • 5.2Basic Constructs – Loops & Conditionals
      • 5.3Functions and Procedures
    • Intermediate Programming
      • 6.1Arrays and Lists
      • 6.2File Handling
      • 6.3Error Handling
    • Introduction to Object Oriented Programming
      • 7.1Principles of Object Oriented Programming
      • 7.2Classes and Objects
      • 7.3Inheritance and Encapsulation
    • Practical Uses of Scripting
      • 8.1Process Automation with Scripts
      • 8.2Using Scripts for Data Manipulation
      • 8.3Web Scraping with Scripts
    • Algorithms and Data Structures
      • 9.1Basics of Algorithms
      • 9.2Introduction to Data Structures
      • 9.3Practical Uses of Data Structures
    • Code Efficiency
      • 10.1Writing Efficient Code
      • 10.2Debugging and Testing
      • 10.3Code Performance Analysis
    • Managing Code Project
      • 11.1Understanding Version Control
      • 11.2Use of GitHub for Project Management
      • 11.3Collaborative Coding Practices
    • Real World Coding Examples
      • 12.1Review and Analysis of Real World Code
      • 12.2Case Study—Use of Code in Solving Real World Problems
      • 12.3Building and Presenting a Mini Coding Project
    • Future Learning and Wrap Up
      • 13.1Essentials for Advanced Learning
      • 13.2Overview of Other Programming Languages
      • 13.3Course Wrap Up and Next Steps

    Intermediate Programming

    Understanding and Handling Errors in Programming

    Errors are an inevitable part of the programming process. They can occur for a variety of reasons, such as incorrect data types, invalid operations, or logical errors in the code. Understanding how to handle these errors is crucial for writing robust and reliable code. This article will cover the basics of error handling in programming.

    What are Errors and Exceptions?

    In programming, an error is an issue or problem that prevents a program from running correctly. Errors can be broadly categorized into two types: syntax errors and exceptions.

    • Syntax Errors: These are problems with the code's structure. Syntax errors occur when the programmer does not follow the correct rules and conventions of the programming language. For example, forgetting a semicolon at the end of a statement in some languages can result in a syntax error.

    • Exceptions: These are errors that occur during the execution of the program. Exceptions can happen for a variety of reasons, such as trying to divide by zero, accessing a non-existent file, or trying to use a null object.

    Types of Errors and Exceptions in Programming

    There are many different types of exceptions that can occur in a program. Some of the most common include:

    • ArithmeticException: This occurs when an exceptional arithmetic condition has occurred. For example, dividing by zero.

    • NullPointerException: This occurs when an application attempts to use null in a case where an object is required.

    • ArrayIndexOutOfBoundsException: This occurs when an array has been accessed with an illegal index. The index is either negative or greater than or equal to the size of the array.

    • FileNotFoundException: This occurs when an attempt is made to open a file that does not exist.

    Catching and Handling Errors and Exceptions

    Most programming languages provide a way to "catch" exceptions, which allows the programmer to handle the error and prevent the program from crashing. This is typically done using a try/catch block.

    • Try Block: The try block contains a set of statements where an exception can occur. It is always followed by either catch or finally or both.

    • Catch Block: The catch block is used to handle the exception. It contains the code that is executed if an exception occurs in the try block.

    • Finally Block: The finally block is optional and can be used to put important code that must be executed whether an exception is handled or not.

    Best Practices for Error Handling

    Here are some best practices for error handling:

    • Be Specific: Catch specific exceptions, not general ones. This makes it easier to understand what went wrong and how to fix it.

    • Don't Ignore Exceptions: If an exception is caught, it should be handled in some way, even if it's just logging the error.

    • Use Finally Blocks: Finally blocks should be used to release resources, such as closing files or database connections, regardless of whether an exception was thrown.

    • Throw Early, Catch Late: This principle suggests that you should throw exceptions as soon as you detect a problem, but catch them as late as possible. This gives you a chance to handle the exception at a higher level where you might have more information about what caused the error.

    Understanding and handling errors is a crucial part of programming. By following these guidelines, you can write more robust and reliable code.

    Test me
    Practical exercise
    Further reading

    Good morning my good sir, any questions for me?

    Sign in to chat
    Next up: Principles of Object Oriented Programming