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    Intro to computers and programming

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    • Computer Basics
      • 1.1Overview of Computers
      • 1.2Understanding Operating Systems
      • 1.3Understanding Computer Networks
    • Introduction to Programming
      • 2.1What is Programming?
      • 2.2Basics of a Program
      • 2.3How a Program Runs on a Computer
    • Introduction to Coding
      • 3.1Writing your First Code
      • 3.2Language of Coding
      • 3.3Common Coding Practices
    • Scripting Basics
      • 4.1What is Scripting?
      • 4.2Difference Between Coding and Scripting
      • 4.3First Look at Shell Scripts
    • Basics of a Programming Language
      • 5.1Understanding Syntax
      • 5.2Basic Constructs – Loops & Conditionals
      • 5.3Functions and Procedures
    • Intermediate Programming
      • 6.1Arrays and Lists
      • 6.2File Handling
      • 6.3Error Handling
    • Introduction to Object Oriented Programming
      • 7.1Principles of Object Oriented Programming
      • 7.2Classes and Objects
      • 7.3Inheritance and Encapsulation
    • Practical Uses of Scripting
      • 8.1Process Automation with Scripts
      • 8.2Using Scripts for Data Manipulation
      • 8.3Web Scraping with Scripts
    • Algorithms and Data Structures
      • 9.1Basics of Algorithms
      • 9.2Introduction to Data Structures
      • 9.3Practical Uses of Data Structures
    • Code Efficiency
      • 10.1Writing Efficient Code
      • 10.2Debugging and Testing
      • 10.3Code Performance Analysis
    • Managing Code Project
      • 11.1Understanding Version Control
      • 11.2Use of GitHub for Project Management
      • 11.3Collaborative Coding Practices
    • Real World Coding Examples
      • 12.1Review and Analysis of Real World Code
      • 12.2Case Study—Use of Code in Solving Real World Problems
      • 12.3Building and Presenting a Mini Coding Project
    • Future Learning and Wrap Up
      • 13.1Essentials for Advanced Learning
      • 13.2Overview of Other Programming Languages
      • 13.3Course Wrap Up and Next Steps

    Introduction to Object Oriented Programming

    Understanding Classes and Objects in Object-Oriented Programming

    In the realm of object-oriented programming (OOP), two of the most fundamental concepts are classes and objects. These concepts form the backbone of OOP, enabling programmers to write more modular, scalable, and maintainable code.

    What are Classes?

    A class can be thought of as a blueprint for creating objects. It is a user-defined data type, which holds its own data members and member functions, which can be accessed and used by creating an instance of that class. A class is like a blueprint for an object.

    For example, consider a class Car. A car has attributes like brand, model, color, and functions like accelerate, brake, and turn. In the context of OOP, these attributes are known as properties, and the functions are known as methods.

    Here's a simple example of how a class might look in Python:

    class Car: def __init__(self, brand, model, color): self.brand = brand self.model = model self.color = color def accelerate(self): print("The car is accelerating.") def brake(self): print("The car is braking.") def turn(self, direction): print(f"The car is turning {direction}.")

    What are Objects?

    An object is an instance of a class. When a class is defined, no memory is allocated but when it is instantiated (i.e., an object is created) memory is allocated. An object includes both data members (class variables and instance variables) and methods.

    Continuing with the Car class example, we can create an object like this:

    my_car = Car("Toyota", "Corolla", "Blue")

    In this case, my_car is an object of the Car class, with the brand "Toyota", model "Corolla", and color "Blue". We can call the methods of the Car class using the my_car object like this:

    my_car.accelerate() my_car.brake() my_car.turn("left")

    Class and Instance Variables

    In OOP, variables are classified as either class variables or instance variables depending on whether they are associated with the class or the instances of the class.

    • Class variables are shared by all instances of a class. They are defined within the class construction. Because they are shared by all instances, they generally contain data that is common to all instances.

    • Instance variables are owned by instances of the class. This means that for each object or instance of a class, the instance variables are different. They are defined within methods.

    In conclusion, understanding classes and objects is fundamental to mastering OOP. They allow programmers to create more complex data structures that are easy to manage and manipulate, leading to more efficient and maintainable code.

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    Next up: Inheritance and Encapsulation