101.school
CoursesAbout
Search...⌘K
Generate a course with AI...

    Intro to computers and programming

    Receive aemail containing the next unit.
    • Computer Basics
      • 1.1Overview of Computers
      • 1.2Understanding Operating Systems
      • 1.3Understanding Computer Networks
    • Introduction to Programming
      • 2.1What is Programming?
      • 2.2Basics of a Program
      • 2.3How a Program Runs on a Computer
    • Introduction to Coding
      • 3.1Writing your First Code
      • 3.2Language of Coding
      • 3.3Common Coding Practices
    • Scripting Basics
      • 4.1What is Scripting?
      • 4.2Difference Between Coding and Scripting
      • 4.3First Look at Shell Scripts
    • Basics of a Programming Language
      • 5.1Understanding Syntax
      • 5.2Basic Constructs – Loops & Conditionals
      • 5.3Functions and Procedures
    • Intermediate Programming
      • 6.1Arrays and Lists
      • 6.2File Handling
      • 6.3Error Handling
    • Introduction to Object Oriented Programming
      • 7.1Principles of Object Oriented Programming
      • 7.2Classes and Objects
      • 7.3Inheritance and Encapsulation
    • Practical Uses of Scripting
      • 8.1Process Automation with Scripts
      • 8.2Using Scripts for Data Manipulation
      • 8.3Web Scraping with Scripts
    • Algorithms and Data Structures
      • 9.1Basics of Algorithms
      • 9.2Introduction to Data Structures
      • 9.3Practical Uses of Data Structures
    • Code Efficiency
      • 10.1Writing Efficient Code
      • 10.2Debugging and Testing
      • 10.3Code Performance Analysis
    • Managing Code Project
      • 11.1Understanding Version Control
      • 11.2Use of GitHub for Project Management
      • 11.3Collaborative Coding Practices
    • Real World Coding Examples
      • 12.1Review and Analysis of Real World Code
      • 12.2Case Study—Use of Code in Solving Real World Problems
      • 12.3Building and Presenting a Mini Coding Project
    • Future Learning and Wrap Up
      • 13.1Essentials for Advanced Learning
      • 13.2Overview of Other Programming Languages
      • 13.3Course Wrap Up and Next Steps

    Algorithms and Data Structures

    Introduction to Data Structures

    particular way of storing and organizing data in a computer

    Particular way of storing and organizing data in a computer.

    Data structures are a fundamental aspect of programming. They are the building blocks that allow us to store and organize data in a way that enables us to access and manipulate it efficiently. Understanding data structures and knowing when to use each one is a crucial skill for any programmer.

    What are Data Structures?

    In simple terms, a data structure is a particular way of organizing data in a computer so that it can be used effectively. The choice of data structure often depends on the nature of the data and the operations that need to be performed on it.

    Importance of Data Structures in Programming

    Data structures are essential for efficient problem solving in the programming world. They allow programmers to handle large amounts of data efficiently. Efficient data structures can enhance the performance of a program, while poor choice of data structures can lead to inefficient programs.

    Basic Types of Data Structures

    There are several types of data structures that are used in computer programming. Here are some of the most common ones:

    1. Arrays: An array is a collection of elements identified by array index or key. It is the simplest data structure where each data element can be randomly accessed by using its index number.

    2. Stacks: A stack is a linear data structure that follows a particular order in which operations are performed. The order may be LIFO(Last In First Out) or FILO(First In Last Out).

    3. Queues: A Queue is a linear structure which follows a particular order in which the operations are performed. The order is First In First Out (FIFO).

    4. Linked Lists: A linked list is a linear data structure, in which the elements are not stored at contiguous memory locations. The elements in a linked list are linked using pointers.

    5. Trees: A tree is a non-linear data structure with a root value and a couple of subtrees, each of them being a tree itself.

    6. Graphs: A graph data structure consists of a finite (and possibly mutable) set of vertices or nodes or points, together with a set of unordered pairs of these vertices for an undirected graph or a set of ordered pairs for a directed graph.

    Choosing the Right Data Structure for a Task

    The choice of data structure depends on a few factors. The type of data you are dealing with, the operations you need to perform on the data, and the resources available are all factors that can influence your choice.

    For example, if you need to store a collection of items in a specific order and perform operations like adding and removing items from both ends, a deque (double-ended queue) would be a suitable choice. If you need to store a collection of unique items and perform operations like checking if an item is in the collection, a set would be a good choice.

    Examples of Data Structures in Use

    Data structures are used in almost every program or software system that deals with a large amount of data. For example, the file system on a computer uses data structures to keep track of the files stored on your hard drive. Search engines use data structures to store the billions of web pages they have indexed.

    In conclusion, understanding data structures and their uses is a fundamental part of programming. By choosing the right data structure for a task, you can write more efficient and effective code.

    Test me
    Practical exercise
    Further reading

    Hi, any questions for me?

    Sign in to chat
    Next up: Practical Uses of Data Structures